Keeper Of Eternity

July 20, 2009 at 11:46 AM
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Over the past millennium, science and medicine has advanced so far as to put miracles in the hands of men. Many of the diseases that were fatal merely five hundred years ago now have cures or at least treatments thanks to the brilliant minds of man. That being so, there’s still one fatal infirmity humanity has yet to overcome, and that’s mortality.

For those devoted enough, however, there is yet a way. Located just off the East Coast of North America somewhere is a shrine dating as far back as the earliest recorded civilizations. Lost to the ages now, there is but one path to this shrine, and it still sends its call, as if daring the hardiest of man to make that perilous voyage.

If you find yourself in Savannah, GA someday and think you’d like to play your hand at immortality, simply hop in your car and continue east out of town along E President Street and continue along it until it turns into Islands Expressway. If the forces deem you worthy, or if they’re simply in the mood to watch in amusement as you throw your life away, the sky will darken with rainclouds–even if it was clear and blue only moments before–and the forest about you will seem to glow. Keep your eyes peeled and you should see a turn-off into the woods a few minutes after this happens.

Now if you’re carrying a map you’ll probably notice this path is not indicated anywhere on it, but pay that no heed. Continue along the tight and densely overgrown path at a slow pace, for if you go off the road here, you’ll have no hope of ever finding your way out of this forest, and no tow-truck will ever find the turn-off to come retrieve you. Simply follow the path before you–for while there are many bends, there are no turn-offs from this one. The trees will only grow denser as you progress, until the limbs scrape like fingers along the top of your vehicle (you should probably note that it would be a very bad idea to undergo this journey in a convertible).

Eventually, after approximately forty-five minutes to an hour of driving, you should come to a dead end, where the trees tighten about you like a noose around a doomed man’s neck. If you have a GPS system in your car it will proclaim that you’re about fifteen miles into the Atlantic Ocean. Do not attempt to reverse at this point, for you’ll find that the path is no longer there. Check your watch, or your phone, or your car’s read-out for the time, for regardless of the time of day not a single ray of light will spill through these densely packed trees. If it is dark out, or if it will be dark out within the next few hours do not open your door, and do not turn off your headlights. You may turn off your car every so often to save gas, but you’ll want to crank it up again periodically to keep your battery from dying. If you let down your guard in this forest at night, you’re as good as dead.

If you were wise enough to start this trip early enough, and it’s still light out, you may exit the car at this point. You’ll notice the trees around you leaning in your direction, as if peering down at you curiously. In a loud assertive voice proclaim, “I am here to claim my fate, and none here shall stand in my way.”

You’ll hear a sound behind you. When you turn to look you’ll notice a small path that hadn’t been there before. Do not hesitate, do not question it, simply walk purposefully forward and start down the path before you’re trapped in that clearing indefinitely. The path may wind drastically, depending on which way you were facing when it was created, simply continue walking and do not look back, no matter how loud the rustling gets behind you.

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Holder of Song

December 28, 2008 at 6:48 AM
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In any city, in any country, go to any mental institution you can get yourself to. When you reach the front desk, ask to visit “The Holder of Song”. You will be guided to a single door leading to a long winding staircase. It will seem to take you up higher than the building should stand. There will be a door at the top of the stairway that opens into a dim hall.

Heat will wash over you. Proceed down the hall, and at one point, it will suddenly get much colder. When this happens, you must stand perfectly still and make no sound. If you hear a baby crying, turn around and run away. The baby’s cry will follow you. If you hear it for the rest of your life, you’re lucky, for when it stops, your first-born child has died.

If there is no cry and the heat returns, proceed to the door at the end of the hall. Open it.

The room will be awash in green light. In the center will be an old woman turning a music box that produces no sound. Her legs have both been severed at the knees. When you speak to her, you must look her in the eyes. She hides a spear fashioned from the bones of her legs, and if you break eye contact, she will impale you and leave you in agony to bleed to death. She will respond to only one question. Ask her, “What was the song they used to play?”

The old woman will begin singing. The song is in a different language, but the melody is beautiful; serenity will wash over you. You will be presented with the image of children playing and singing. Things will turn grimmer. The children will begin fighting, then killing, then disemboweling each other with sharp rocks. The image will continue of children spreading death and destruction more horrific than you could ever have dreamt. But still, you will remain calm and peaceful. You will see a naked boy drenched in blood, singing with delight as he runs through a hellish wasteland, pursued by unspeakable monsters. They find him, and mutilate him utterly. Still, the song will continue from his dead lips.

An intense pain will stab at your chest. Your heart will feel like it is about to explode. But still, you must not break eye-contact with the old woman; if you do, an exploding heart would become your happiest dream. If you don’t shift your gaze, the pain will cease. The woman will stand up (you will know not how) and place the music box in your hands.

The music box is object 6 of 538. When its song plays again, they will all come together.

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Holder of Light

November 28, 2008 at 6:48 AM
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In any city, in any country, go to any mental institution you can get yourself to. When you reach the front desk, close your eyes and ask to visit someone who calls himself “The Holder of Light”. You will be guided to a single door leading to a long winding hallway. You will be told to open your eyes. The hallway will be complete darkness, narrow enough only for you to feel the walls and navigate yourself forward.

If at any moment along the way the lights should come on, shut your eyes immediately and quickly make your way back to the door you came in. If your eyes stay open for more than a second, what you see will force you to instinctively tear them out.

If the lights stay off however, you will make your way to the end of the hall and another door. If there is a light from under the door leave immediately, what you came for is not there. If there is no light from under the door, carefully turn the handle and enter.

The room will be completely dark, aside from the lone candle in the center. What little light it brings reveals an outline of a cloak hovered over it. The man underneath the cloak is completely still. If you say anything, the man will tear out your eyes and devour your soul, and you will be forced to take his place under the cloak for the rest of eternity. There is only one question that the man will respond to, “What can protect us from them?”

If you proceed to ask this question, a piercing scream will ring out from the candle and a series of lights will illuminate the room, revealing the images of the most horrifying thoughts, fantasies and memories from all consciousness throughout history. Most people cannot handle this event, and will go insane or die instantly. However, if you should somehow manage to survive this, the man in the center of the room will rise slowly and put his hands to your head. You will be forced to look at his face. His face appears young, with the exception of two large cavities where his eyes once where. At this point you must not look away or you will be forever forgotten in time. He will then open your hand and place a small, round object into your right hand. You will be left feeling no pain, but the horrifying images will be burned into your memory for all eternity.

The eye you hold in your hand is object 5 of 538. The awakening has begun; they must not be brought together.

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Holder of Nothing

October 28, 2008 at 6:47 AM
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In any city, in any country, go to any mental institution you can get yourself to. When you reach the front desk, ask to visit someone who calls himself “The Holder of Nothing”. Should a look of sheer, primal disgust mar the workers expression, you will then be taken to a separate building, which appears to be an old, wooden outhouse. Inside will be a seemingly endless corridor far, far longer than the length of the outhouse.

There will be no sound in the corridor. Attempting to make any at the wrong time is a grievous, grievous mistake. You will notice the lights in the corridor get brighter and brighter as you make your way down towards the end, becoming nearly blinding. If at any point the lights go out, QUICKLY shout out “No! Stop! What you are doing is wrong!” while backing away. If the lights do not come back on, bolt for the door you came in through. It should still be open and hopefully you aren’t far enough down the hallway for them to close it on you. If they manage to close it, hell itself would be preferable to what you will suffer.

If the lights come back on, return to walking forward down the corridor. Upon reaching the cell, the worker will open the door for you while glaring at you in disgust. Inside the cell will be a mad pastiche of colors, arranged in several harlequin-like formations. You must not be distracted by them; for at the center of a room is a naked young woman, slathered in blood and bound by strips of human sinew. If you take your eyes off her even for a moment, she will destroy you utterly. She will only respond to one question. “What were they when they were one?”

She will then stare into your eyes, and speak the answer in incredible detail. It will be unlike anything you have ever heard and you will be on the verge of both ecstasy and agony at her mere words. It is not uncommon for most to lose themselves in the euphoria. The worst thing you can do, however, is look upon the tattoo on her chest. It will pull at your mind to gaze upon it, but you mustn’t. If you do, you will be hers.

She will flay you alive and add your mutilated flesh to her bindings, and you will remain trapped with her, fully conscious, for the rest of time.

That tattoo is object 4 of 538. They desire to be one again. But they mustn’t.

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Holder of Eternity

September 28, 2008 at 6:45 AM
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In any city, in any country, go to any mental institution or you can get yourself to. When you reach the front desk, ask to visit someone who calls himself “The Holder of Eternity”. A sigh might escape the worker as they look upon you with the utmost pity. They will take you down a flight of stairs into what should be the basement of the building, and yet isn’t.

As you press deeper and deeper into this under layer of the institution a chorus of screams will begin to be audible. Softly at first, as if from a great distance, but the closer you get to the end of the hallway, the louder it becomes until it drones so loud that it seems to consume all other noises, until you begin to claw at your own ears in pain. The worker will show you a door, covering both their ears. As swift as they can, they will unlock the door and run, leaving only you in this cramped, dark hallway.

This is your last chance to run. If you decide to continue, and open the door then the piercing wail will end abruptly, leaving your ears ringing. The room is coated in an almost tangible, all-consuming darkness but for the far end of the room. There, manacled to the wall is an emaciated figure, covered in raw lashes. He stares directly at you, with a grin plastered to his face despite festering wounds and a scalpel still half-protruding from his chest. Now is your only chance to save yourself, and the only way is to ask “Who created them?”

He will cackle, in a manner befitting the death throes of an animal before responding. His tale will be the most horrific tale you have ever heard, beyond such primitive concepts such as pain and death, into the very essence of wrong. Of evil.

It is up to you to end this man’s life, to release his terrible burden. Remove the scalpel, and he will shudder once in agony before falling silent forever.

That scalpel is Object 3 of 538. It is up to you if the rest should be protected or destroyed.

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Holder of the End

August 28, 2008 at 6:45 AM
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In any city, in any country, go to any mental institution you can get yourself to. When you reach the front desk, ask to visit someone who calls himself “The Holder of the End”. Should a look of child-like fear come over the workers face, you will then be taken to a cell in the building. It will be in a deep hidden section of the building. All you will hear is the sound of someone talking to themselves echo the halls. It is in a language that you will not understand, but your very soul will feel unspeakable fear.

Should the talking stop at any time, STOP and QUICKLY say aloud “I’m just passing through, I wish to talk.” If you still hear silence, flee. Leave, do not stop for anything, do not go home, don’t stay at an inn, just keep moving, and sleep where your body drops. You will know in the morning if you’ve escaped.

If the voice in the hall comes back after you utter those words continue on. Upon reaching the cell all you will see is a windowless room with a person in the corner, speaking an unknown language, and cradling something. The person will only respond to one question. “What happens when they all come together?”

The person will then stare into your eyes and answer your question in horrifying detail. Many go mad in that very cell, some disappear soon after the meeting, and a few end their lives. But most do the worst thing, and look upon the object in the person’s hands. You will want to as well. Be warned that if you do, your death will be one of cruelty and unrelenting horror.

Your death will be in that room, by that person’s hands.

That object is 1 of 538. They must never come together. Never.

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