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Greed

December 2, 2012 at 12:00 AM
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Right now, there is a thin man in a skin tight black suit sitting in your closet.
His bony knees bent to his chest, his spidery white fingers wrapped around his ankles. He sits there, and has been sitting there since you began reading this.

His name is Greed. Can you hear his breathing yet?

Now that you are aware of his existance, if you open your closet door you will see him sitting there. Immediately his expressionless face will smile, and his sharp green eyes will lock onto yours. You may open and close the closet as much as you wish, and you may leave him there for as long as you like, but he will never go away. And everytime you look inside your closet he will still be there, his glassy eyes following yours. Only you will see him. Don’t attempt to tell anyone else, they will only question your sanity.

If you ignore Greed, gradually he will take over your existance. When you look in the mirror you will see him standing behind you, smiling his eerie smile. You will see him sitting in the back of your car as you drive home late from work. As you turn the lights off downstairs and you run up the steps to the safety of your bedroom, he will be running behind you, even if you do not turn to look you will hear a second pair of footsteps.

There is only one way to rid yourself of Greed. At exactly midnight, of any night of the year (apart from Christmas Eve) sit in front of your closet with a razor in your left hand. You must be alone, the lights must be off, and you must place a lit tea candle in between you and the closet door. Without opening the door, repeat this verse:

In return for my sanity, I give to you my soul,
Use it as you wish, but please leave me alone.

The closet door will swing open, revealing Greed whose eyes are already glaring you in the face. He will hold out his long bony hand. Hold your right hand over it and with your left, make a clean cut across your wrist and let your blood fill his hand. Once it is full he will retreat it and place your gift in his top right coat pocket. Then he will stand up, and walk out of your house, the doors opening themselves for him. He will never return.

From that moment on, your life will be perfect. You will effortlessly become rich beyond belief, you will find and marry the love of your life and achieve anything your heart desires. You will never become sick, and you will die warm and comfortable in your bed, surrounded by those you love.

But once your eyes have finally closed, and your lungs stop breathing, you will meet Greed again. He will take you to visit your loved ones who you have left behind, and you will watch helplessly as he plays his game. He will take the sharpest knife from their kitchen and hide in their closet. Next time they open it he will slaughter and devour them. He will repeat this little ritual until everyone you’ve ever loved is lying dead in a puddle of their own blood. After he has finally finished this twisted game he will take your soul from his top right coat pocket and swallow it. You will become a part of him, and be a part of his game forevermore.

However, if you take the option to ignore him, he will never leave, and every once in a while, if you turn over in the direction of your partner in bed, instead of seeing their beautiful face, your eyes will meet with his, and that evil grin will still be stretched over his rows of sharp teeth.

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Fallout 3: Numbers Station

November 12, 2012 at 12:00 PM
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Fallout 3 contains several in-game radio stations. The most diverse and important station is Galaxy News Radio.

Many players of the evil persuasion know that you can kill Three Dog and he will be replaced by the technician Margaret. She is not a charismatic person and has very little it say, seeming to not enjoy her new announcing duties. She also never appears in person, and therefore cannot be killed. Once Three Dog is dead, you’re stuck with Margaret.

What most players do NOT know is that under certain circumstances, GNR will become a “numbers station.” A numbers station is a station that broadcasts an unusual coded message. Many of these exist in real life and some hypothesize that they are a nuclear retaliation control network. Simply check Wikipedia for more information about these odd broadcasts as they relate to the real world. Back to Fallout 3…

No one is really sure which actions are needed to hear the numbers station in Fallout 3. It appears that you must kill Three Dog, because no one has reported hearing the numbers station with him still alive. It also appears that you have to skip over the quest “Galaxy News Radio” where you help boost the signal so that the station can be broadcast further than just the immediate DC area. This is easy enough to do with either a speech check or simply using the FalloutWiki to look up where to go next and advance the main plot. Finally, you definitely have to destroy Raven Rock. This is the actual trigger to turn GNR into a numbers station, and it will remain such for the rest of the game. However, the vast majority of the players who perform these three actions still continue hearing the standard GNR broadcasts, so there must be several more requirements the community has yet to isolate.

If you’re lucky enough to have hit upon the right set of circumstances, just after destroying Raven Rock, you will get the message, “Radio signal lost” and a few seconds later, “Radio signal found.” You cannot, however, actually listen to GNR just yet because you didn’t boost the signal and are out of range of the broadcast at the exit of Raven Rock. Luckily, Raven Rock is situated in the mountains and is right near one of the few places outside DC that you can get high enough to catch the signal. So far, the confirmed location to hear the GNR numbers signal are:

  1. Within the immediate DC area obviously…this is true for the regular GNR throughout the game.
  2. At the top of the ferris wheel at point lookout
  3. On the tops of some of the satcom arrays you can climb in the northwestern map area.
  4. On the roof of Tenpenny Tower, though this may be within normal broadcast range anyway. Feel free to playtest and get back to me on this.
  5. On the highest point of the broken bridge around Arefu…again, may be within braodcast range anyway.
  6. On some of the highest points of the mountain tops in the area near Raven Rock. This is obviously your easiest chance to first listen to the numbers station.

When you tune in, you will hear an old familiar voice…Three Dog, despite the fact that you killed him earlier. However, you will quickly notice that he does not seem to be “in character.” So I guess it’s not technically Three Dog, but just the voice actor, Erik Dellums. He reads a series of numbers in a monotone, depressed sounding voice. He always recites a list of single digits between 9 and 12 characters long. For example, “nine-three-seven-nine-one-seven-two-zero-three-four.” Hever never uses a multi-digit number like “eleven” or “forty.” These numbers are followed by widely varying lengths of Morse code. This is then followed by the song “I Don’t Want to Set the World on Fire.” All other music tracks seem to be inactive on the numbers station.

The Morse code was the easiest part of the mystery to crack, as the code is widely available and many people actually know it by heart. We quickly had a list of a great number of messages in English. Some sounded completely mundane and even comical, such as “Washed the car today, maybe Chinese for dinner.” or “Have you watched my YouTube video yet, I uploaded myself kicking bums in the nuts.”

You may be saying, “But wait, YouTube doesn’t exist in the Fallout universe,” and you are right. As far as we could tell, all of the messages sounded like they were based in our reality somewhere near present day.

Some of the messages, however, are quite sinister, such as, “The Queen has died today. The world mourns, as on days like these, we are all Brits.” or “I can’t believe they’re actually done it. Not long left. The noise. I can’t take the noise anymore. I have a pistol in the attic.”

Just recently, a player on the wikiforums noticed a message that brought to light the meaning of the messages. He was reading a thread that collected all known messages, transposed from Morse to English, and saw the line, “one-two-zero-five-five-two-eight-two-zero-one-zero. What are you talkin’ about? You’ll be missed.” He realized this referred to the recent death of Gary Coleman, and the quickly realized the numbers were the time and date of death. He immediately scanned through the messages to try and find more examples of this apparent future telling by a game that’s more than a year old. The next message he read shocked him and pushed him to enlist the aid of the others to decipher the codes. The message was “nine-four-five-four-two-zero-two-zero-one-zero. Accident in the gulf, several dead. Oil spill apparently averted.” He realized this was the BP explosion and the erroneous day-one assessment that the well was not leaking.

From this point on, all numbers will be transcribed as times and dates. All times were given in game in military format and remain so in this document.

Numerous members of the FalloutWiki message board began looking over the messages to see what else we could learn. We quickly found that most of the dates were after the game had been released, yet oddly some were from the past. “22:15 April 15, 1865 He’s dead and blame will probably be placed on that actor, Booth. Johnson better not cheat me out of the payment.”  This shed new doubt on the official version of the Lincoln assassination.

As the community quickly started piling up interpretations of the messages, the mods of the site summarily banned everyone who had posted in, or even read the thread. All reference to the numbers station was removed from FalloutWiki and filtering software was put in place to prevent reposting of any relevant information. A few people, however, are trading emails and slowly finishing the translation of the remaining messages and putting dates to the existing ones.

“The Queen has died today. The world mourns, as on days like these, we are all Brits.” 4:02 March 19, 2014

“Have you watched my YouTube video yet, I uploaded myself kicking bums in the nuts.” 24:16 December 24, 2012

“I can’t believe Britney’s actually won an Oscar!” 21:33 February 27, 2023

“I can’t believe they’ve actually done it. Not long left. They were warned, but they just had to keep pushing the boundaries of science. The noise. I can’t take the noise anymore. And the light, dear God! The Universe is slowly unraveling around us. I’m not going to wait for death. I have a pistol in the attic.” This is actually the only message not preceded by a string of numbers.

It may be worth noting that the latest date on any of the messages is 1:27 July 6, 2027.

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Altimahtei

November 7, 2012 at 12:00 PM
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Fortapt Sjel.. my.. my name is.. Fortapt Sjel.. Ahhrg this pain, the never ending pain, like somebody has a grip on the inside of my head.. like a hand is resting on my brain.. from.. the darkest corners of Altimahtei he.. uhh I will explain whats happened, my story, my warning.

It started yesterday, when Markand was  still alive.. yea, when Markand.. uhh I lived, no, I live in Mumbai, with my mother, just my mother.. I’ve lived here all my life, I dont have much of a life, not many friends, not that it matters. My closest friends were Markand and his sister Hajeet, Mehra. Yesterday, it was yesterday we were walking home, we lived quite close to eachother and tended to take the back street path on the way home from our daily activities, to escape the urban chaos that is Mumbai, India. I felt something knawing at me, something wasn’t right. Sure enough it wasn’t long before found a young boy alone, he was badly injured, he was only wearing rags around his waist. There was something about him, that ragged jet black hair and his pure grey eyes, that seemed menacing, but, thats not what caught our attention. The massive scars and open wound across his chest was what unsettled us.. Markand was the first to run over to the blood-covered boy, to try and help him up, only met with resistance from the kid. I remember Hajeet crying, covering her mouth when we caught sight of his ribs poking out of the flesh wound, we all knew we had to get help soon if this boy was to live. but as Markand tried to pick the boy up, the child grabbed his collar and pulled himself upto markand’s face. He had a sense of authority in the way he spoke to Markand, he spoke with the voice of a man. He warned us of a danger, an evil. He told us he had limited time, that his name was Svenhallen, that he had been running, travelling through space and time for centuries, to escape an evil, escape the shadows from Altimahtei.

I thought this kid was crazy, but something about his brief tale was believable, no natural animal could inflict those wounds he had. Markand, clearly not wanting to waste precious time this kid had left, went to pick Svenhallen up and take him somewhere for medical treatment, screaming with an inhuman voice, Svenhellen threw red dust into Markands face and ran off down the alleyway leaving Markand yelling, clutching his face, screaming in pain. I made a dash for the kid, who was running faster then any of us could have thought. The air started heating up, within a matter of seconds the air around me started to burn, everything became distorted and my legs just gave way, I fell, hard.. My head felt as if a train had hit it, I felt disoriented, by the time I came to my senses and looked up, Svenhallen had dissapeared where he had been 20 seconds ago.

By the time I made it back to the slleyway where I had left the Mehra siblings, Hajeet had sat Markand up by the alley wall, his face was completely burned.. I dont know what that boy threw into his face but it must have been toxic.. I helped Hajeet carry Markand home, his eyes were red and blood was leaking down his cheeks, I was worried, something was definitely wrong with Markand, he had fallen in and out of consciousness several time on the journey home. Mrs Mehra sent me away as soon as we got to their house, she didn’t even give us time to explain what happened.. I didn’t know what Hajeet was going to say to her mother but the truth probably would only cause disbelief.

Ill never forget the worry I had as I walked home, everything passed so quickly, I couldn’t think right, everything was a blur. Until that night..

A sharp noise woke me up, I checked my clock, it was 1 in the morning. “Who the hell rings at this time in the morning?” I thought as I got up to answer the phone, just in the corner of my eye I swear I saw someone outside moving. Ignoring it because we lived on the 3rd floor of an apartment, I answered the phone.

“Fortapt? Fortapt!?” I winced as I recognised the loud voice shouting at me,

“Hajeet what is it? Is Markand alright?” I replied, a silence on the other end of the phone which felt like a life time before Hajeet had the courage to say anything

“It.. it is Markand.. Fortapt could you please come over? I dont know what to do.. something is seriously wrong with Markand and mother is just using herbal remidies saying Prajapati will look over him, Markand has asked for you a few times, I know its late but please.. Fortapt.. I dont think he’s going to make it to the morning”

Speechless, I only felt shock and concern for my lifetime friend.. it was only a burn, how could he possibly be dying? “No it couldnt be that bad, it just couldn’t” I told myself

“I’ll be as soon as I can” I said quickly and hung up. I sat there, going over different possibilities, different excuses, this Svenhallen had alot to answer for, I hoped there and then his wound had killed him by now. It was 5 minutes later I jumped out my window and climbed down the drain pipe of out the 3 story house, down into the streets below, then in darkness, I started making my way to the Mehra residence. I took a few shortcuts along the way, wanting to get there as soon as I could, the familiar buzz of people could be heard in the distance. Even at 1 in the morning people still had business to attend to it seemed. But above all the noise of the city, I could hear whispers, as I walked down the isolated side streets and paths, I could see shadows moving quickly whispering. fear slowly crept into me as I could faintly make out what they were saying “Markand.. Maaaarkand” They got louder as my heart started racing, in the corner of my eye I could see shadows moving towards me but no matter how fast I whipped my head to face them, they were gone.

Panicing I sprinted, not wanting to face the terrors that had spooked me, the voices spoke louder as I ran “Markand.. Altimahtei.. Death.. Ramnamistahhhv..”
a few pots nearby were flung off the wooden tables they sat on, and stalls would snap and crack as if under pressure. Not stopping I sprinted in sheer panic for what seemed like a lifetime, I could only feel my blood rushing and felt as if something was chasing me, getting closer and closer with each pace I sprinted. I was relieved when I finally got to Markands house, it was a small single story shack in a crowded slum district of the city. Slamming on the door I screamed “HAJEET, PLEASE LET ME IN, IM BEING FOLLOWED HAJEEEEET!!” a glass cup was flung by my left ear, I screamed and covered my ears just as Hajeet opened the door, she gave a shriek and stared angrily at me

“Fortapt, what the hell is wrong with you?” she yelled

I just ran inside and slammed the door shut, I tried to explain to her but i could see she dismissed it as natural fear of the dark,

“Come, take a look at Markand” she gestured for me to go into the main room. There on the couch was Markand, his eyes were wide open and black fluid was oozing out of them, a bowl sat by the couch with red-stained teeth, Hajeet explained how they just started falling out, his face had turned into a boil covered mess and what struck me most shocking was it had appeared his nose had been melted off his face.

tears found their way to my eyes as i looked at my best friend lying there on the couch,
“Oh Markand.. whats happened to you..” I sobbed, then the worst thing that could ever happen, happened. he sat up as if surprised by my sudden presence, and spoke, with what seemed to be a thousand sorrowful voices
“I seek Svenhallen, Fortapt, look at me. Where is Svenhellen? I shall take him with me to Altimahtei, back to the darkness I see in my visions..”

Blood dripped from his mouth as he spoke, eyes wide open, that wasn’t Markand on the couch anymore, that was something entirely different. I took his hand, not knowing what to do, he didn’t even seem to acknowledge I was there. His black eyes just seemed to stare into distant lands only he could see,
“I DEMAND SVENHELLEN!!” He yelled with a powerful voice, with such force cracks were made in the walls, the light sarted flickering and swinging wildly around, I just held Markands hand and ignored Hajeets cries of fear, I was terrified, I stood there for about 30 secondsjust crying

“Markand” I choked with a quiet sobbing voice, “Svenhellen is gone, where are YOU brother.. come back to us..” I pleaded desperately, knowing whatever was talking wasn’t him. He just started chanting in a language unknown to me and raising his arms, a bloodcurling scream was made in one of the rooms, I think it was Msr Mehra, or maybe it was Hajeet, my mind was so far away I couldnt tell. Objects started flying about the room as Markands body chanted, blood splattered over his chest and the darkness grew darker around the room. The light suddenly blew in an explosion of electricity, I just stood there, not believing what was happening. I didnt even feel Hajeet tugging my arm pleading for me to move, only when two spikes broke out of the back of Markands body, did I realise Hajeet panicing.

Unable to look at Markand turn into some deformed monster, I turned away it was hard to see anything. It was like a whirlwind was in the house, plates, knifes, paper, cushions all flying around the house moved by some unnatural force, and worst of all the room just keept growing darker. Hajeet made a run towards her mothers room
“WE HAVE TO LEAVE!!” she screamed,
I ran after her. When we got to her  mothers room, Mrs Mehra was nailed halfway up thhe wall, horrific symbols carved of blood and fire surrounded her. her stomach had been torn open and her heart was on a plate neatly placed on the floor, Hajeet stood there screaming, I grabbed her and pulled her away from the gruesome sight.

Voices began to shout and I could make out shadow silhouettes moving about the house. Hajeet made a sudden run for the door but a knife struck her in the throat, her scream cut short as she spat out blood and collapsed, not thinking I ran for the door jumping over Hajeet and bursting out of the small shack house. I turned to see Hajeets body be ripped apart by the shadows, I just ran.

I’ve been walking for 2 hours now, I dont know where Im walking to. I can hear the shadows, my head, oh god my head..

They’re closing in I can hear them, surrounding me slowly, waiting for the right moment to strike. I turn down an alleyway and my heart stops. Down the end of the alleyway, shrouded in darkness, barely recognisable behind the thick blanket of fog was the torso of Markand. It looked as if his body had been ripped in half, two giant disfigured extended arms stretched out of his back holding him up, his intestines hung out and dragged along the ground. He slowly made his way towards me, looking deep into my eyes with a grin of razor sharp teeth that must have recently grown. “Come with me to Altimahtei Fortapt, come with me to Altimahtei..” I stood there as shadows walked upto me, as Markand crawled upto me.. Then, there was darkness.

Credit To: Max B

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Train

October 31, 2012 at 10:00 AM
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There exists a curious legend among the people of South Africa. Although somewhat obscure now, it was prevalent during the late 19th Century colonisation of Africa which saw the construction of railways across the countryside for the transport of workers. This is the legend of the witch trains – ordinary-looking trains, but staffed by the debased servants of a powerful being generally thought to be a witch, or sometimes even thought to be multiple witches. These trains would appear to people travelling alone at night in the countryside and take them aboard, never to be seen again. This was far from the full extent of the machinations of the being that controlled the trains, who will henceforth be referred to as the Witch, but more on that later. Although the activity of the Witch and Her trains has subsided as of late, there is one witch train still roaming, still waiting to return to the Witch’s house.

Seeking out this train is difficult and will take some time; the rails themselves are not mapped so prepare a rucksack for a long day’s journey – and to carry what you will be bringing back. On the first or last day of any month – this is most conducive to the likelihood of the rails appearing – travel by any means to the town of Karasburg in South Africa. When the sun has gone down, begin walking in any direction between north and north-east of the town. It may be advisable to prepare some sort of self-protective gear for travelling the South African countryside at night, but be warned that, once you reach your destination, whatever protective items or weapons you may bring will not be of any use against what you will encounter there.

Keep walking until you find a railroad track. Inspect it carefully to ensure that it is not merely an ordinary track. The track you are looking for will be in excellent condition, and if you look closely, the ground beneath the track will be completely undisturbed – there should be no difference between ground beneath the track and nearby uncovered ground. Walk in either direction along the track. It should take no longer than an hour for you to reach the station.

In stark contrast to the track, the station is a hovel. You will find the few small buildings completely deserted, and all but one have been burnt to the ground. The one that remains standing is a blackened, rickety, wooden shack, though the single front door appears brand new. A sign nailed to it reads,
“STAFF ONLY.”
In older days this station would have actually had staff – the station hadn’t been burned, either. The witch trains didn’t just stop abducting people of their own volition. The train you are looking for will stop here for you soon, but to make proper use of it you need something from the staff room. No matter what you try, the door will not open for you, but fortunately the Witch gave no special treatment to the walls, trusting them by themselves, along with Her staff, to keep intruders out. They are badly burned and worn. A good kicking at any wall should provide an entrance. The staff room is completely bare, save for a few equipment closets along the walls. Search them thoroughly. Most will contain generic, 19th Century mechanical equipment not worth taking, but one will contain a silver control rod for a gearbox. This control rod will be easy to find – it glows, yet curiously it provides no illumination for anything at all save for itself, no matter how dark the environment is. This is what you need. Take it and wait outside. Now wait, however long it takes. Eventually, you will see the decrepit old passenger train come trundling to a stop in front of you.

A train attendant will open the door for you. This train unusually employs both white and black workers, but regardless of his skin colour he will wear an extremely worn and filthy train staff uniform. He will stare at you with decidedly vacant eyes for a moment, and you will very likely feel a sudden, acute sense of discomfort. You would be right to feel this way – the stare is intense, yet there is no-one behind those dull eyes. The man will then say one word:
“Return.”
The tone will sound odd – as a statement, yet there will be the faintest hint of a query in the sound of it. This is because the man’s speech is meant to be a query. In the past, this man and his fellow staff would, upon stopping and opening the doors for them, ask unfortunate travellers of the South African countryside,
“Single, or return?”

If you were to answer the attendant with “return,” you would be taken on the train and ferried a fair distance along the countryside before being brutally beaten by the train staff and thrown off. This is the same for any others who would have been encountered by this train. Any other answer will simply result in him repeating his question until you give one of the expected answers. The other expected answer you can give is, of course, “single,” however, fortunately for you, the train and its staff no longer have the means to carry out their programmed response to this answer. This is why that part of their dialogue has been removed from their usual protocol. If you answer with this, the attendant will simply stare at you and do nothing until you give another response.

This is where the control rod you have comes in. Without saying a word, produce it and hand it to the attendant. His face will not have any reaction to this, but I can assure you that if he had even the remotest capacity for emotion, he would be profoundly relieved to see it. He will silently take the rod and then step off the train to walk briskly over to the conductor’s car. When he does this, simply climb aboard the train and close the door; nobody will hinder you now, and the attendant will not return to this car. It is a standard passenger car, with rows of wooden seats along the walls, everything thickly coated in dust and worn by centuries of age and neglect. The doors to the other cars, as well as the windows, are boarded up. You must spend the whole journey here, but worry not. It is a short trip, and there is nothing you need to see outside the windows anyway. Sit and wait, you will soon feel the train start to move.

The journey will be short, however, it is unlike any other you have ever taken – the train crosses more than just land, indeed, it crosses more than space, but let’s not dwell on that for now. You will not feel anything during the transition, nor will you feel anything when the train arrives at the destination, however, it is extremely important that you do not open the door until you are absolutely certain that the train has arrived – the transition is lethal to unprotected human life. To tell if the train has arrived, first wait ten minutes – this is the longest it will take to enter the transition – then periodically tap the boarded up window with your finger. A hollow knocking sound will indicate that you have arrived, whereas if your finger produces a dull thud, as if you are tapping against a completely solid object, you have not arrived yet. Disembark as soon as you are sure the train has reached its destination.

As you step off the train you will find yourself on a barren, rocky plain, surrounded by a thick mist. Probably the first thing you’ll notice the large number of rotting human bones scattered across the area. The Witch, in its activities in Earth, made a large number of servants. It also made a large number of enemies. The bones that profane the grounds here belong to both camps. The battle that made such a necropolis of this place is also the reason for the abrupt disappearance of the witch trains and new reports of them. A short distance away, not obscured by the mist, you will see a dilapidated church of white stone. Staying close to the edge of the fog but being very careful not to lose sight of the church, make your way there.

This part is important – you must keep a close eye on the church, for you will soon see a small crowd emerge from it and start approaching the train. These are more of Her servants. As soon as you see them, immediately run into the fog as far as you dare but do NOT lose sight of the church – this place is not a natural part of our world, and consequently the geometry of the land is abnormal. If you proceed in what may seem like a straight line too far into the fog, reversing your direction will not bring you back, and in this way it is far too easy to become hopelessly lost there, so do not lose sight of the church! Wait in the fog as the servants go past. They all wear the same, worn out train staff uniforms, and they all wear the same, utterly vacant expressions on their faces. Don’t let this fool you though; if they catch you trespassing on Her land they will tear you apart with a fanaticism and strength no human could match. Once they reach the train, they will stay there – this is the first time it has been here in over a century. Proceed to the church at this point, but stay close to the fog just in case.

Approach the white church and take note of the damage. The walls are adorned in scorch marks and bullet holes. More of the skeletons of the Witch’s servants and enemies surround the church and are scattered amongst the floors and aisles of the nave inside, as you will see through the blasted front doors. You won’t end up like these skeletons at this point; all of the Witch’s servants in this place have gone to the train and will stay there. The people who attacked this place made sure to destroy the Witch’s means of re-entering our world, such as the train and the control rod for activating the transition, so Her servants will be hard at work investigating the train you have brought here. But don’t worry, if you do this correctly, you should be able to return back with the train and control rod before the Witch can make use of them once more.

Enter the church and proceed through the nave to the doors behind the altar. Muster up your courage and determination here, and perhaps prepare something like a rag to cover your face with. The reports I have on this church do not indicate a good ventilation of the next hallway. When you are ready, enter.

The dim light of the hallway will illuminate the carpet of half-decayed corpses across the floor. On the walls you will see the sources of these dim lights; small globes wired into the distended mouths of rows of mutilated heads attached to bizarre machinery set into the walls. Unlike the previous areas, most of these bodies belong to Her enemies, not servants, ambushed and slaughtered here when they tried to make their way to confront the Witch Herself. Walk as quickly as you can through this hall while being careful not to trip, there is certainly no need to take your time here. You may notice that a few of the light globes are dark. Consider the bearers of those lights extremely lucky, for the truth is that these light globes are powered by the electrical signals in the brains of these heads, kept alive by the arcane machinery that supports them. Try not to dwell too much on their fates, you should save your mental fortitude for the trials ahead, And don’t attempt to turn any more of these lights off – the Witch is coming very soon, and if you do not escape, many more people in our world, including you, will end up like this.

My information on this place is based on the accounts of the few who attacked it over a century ago and managed to escape. Thus, I can’t give details on what you will find beyond this forsaken hallway, but I know that among the things here you should find a library, a door of the same luminous silver of the train’s control rod, with a crucifix set into it, and a pool of blood. Avoid the door for now, and the pool of blood at all costs. Instead enter the library. Most of the books here are worthless, except for one set, which should be the centrepiece of the library. Though these ancient books are penned in Hebrew, their place is marked by a sign in English reading “The Annals of the Connexion of the Thrones of God,” or simply “The Annals of the Connexion.” In layman’s terms, this odd phrase refers, essentially, to telepathy. These are what you are looking for.

Before the end of your journey you, one way or another, will be able to read Hebrew, and many other languages. However, it is advisable that you use your discretion in reading these books should you ever so choose. Aside from instruction on the creation and control of the servants that the Witch uses, these books talk about the precise nature and origins of the Connexion of the Thrones of God, the universe, of God and the other deities of the universe. It also details the origin of our species, and what we are to these beings. These things are explained in as much detail as the human mind, or the mind of any other being of this dimension, is capable of conceiving, and it is reported that an alarming majority of those who have read these texts were unable to reconcile themselves with the bleak truth of our existence, and would suffer insanity or depression at the least, often committing suicide. Carefully consider your life and outlook before you seek the knowledge in these texts.

The other copies of these books were destroyed a long time ago by the Witch, as well as others like her, along with most of the people in the world who naturally had the telepathic Connexion. These people made up a large part of the Witch’s enemies who attacked her here. Take these books and leave now – it will not be long before the Witch emerges from Her slumber, yet there is one more sacrifice you must make to facilitate your escape. Find the room with the silver, crucifix-set door, and steel yourself, for this will not be pleasant. Open the door.

The room is pitch black, but you can clearly see the machinery surrounding the chained, furiously screaming man inside, all of it in the same silver of the non-illuminating glow. Try to find something to hold onto as this man, cut off for so long, forces his mind upon you. Your head will feel as if it is being squashed like a balloon to the bursting point as the last man with the Connexion transfers it to you. It will feel like years, but it will only take seconds before it is done. The man will thankfully die from the strain, making him one less person left behind on your conscience. You will want to take time to process all this, as the knowledge and outright changes to your brain will be unimaginable, but you don’t have a moment, you must run now. If you pass the pool of blood on your way out, you will notice that it is bubbling. The Witch is emerging. Run to the hallway, and prepare yourself for the hardest part.

This hallway was created for the Connected when they attacked this place. All the people now set into the walls have been subjected to unthinkable horrors before being forced inside their minds by destruction of all five of their senses. But with the Connexion you will, upon entering the hallway, feel all of their ghastly thoughts inside your mind. This is why the Witch did this – to weaken the Connected at this hallway with the tormented thoughts of these people so as to defeat them more easily. As hard as it will be, you must focus yourself on running through this hallway. Once you are out, you will be fine, but you must get out quickly.

Get to the train, where Her servants will still be. As long as She is not nearby, you can now use the Connexion to force your will upon them, preventing them from attacking you, but not for long. Quickly enter the conductor’s car on the train, and use your will on the control rod in the same way to make your escape from this place.

If you successfully escape, what you do with your newfound talents and books is entirely up to you. As mentioned before, you now have the capability to read the Hebrew language of the Annals, and other languages. There are many people who will offer incredible sums of money for the Annals of the Connexion, as well as unthinkable gifts, many of which will sicken you with their degradations. Many more people will hunt you for the Annals, as well as for simply what you now are. Most likely, you are not able to predict what you will do, as you will surely be a completely different person at the end of this journey, so at the very least you should hope that you can adapt to your new life quickly enough before it can overwhelm you.

Credit To: corpulent

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Tomino’s Hell

October 26, 2012 at 12:00 PM
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This is popular Japanese story is about a poem called “Tomino’s Hell.” They say that you should only read with your mind, and never out loud. If you were to read it out loud, then you must take responsibility for your actions.”Tomino’s Hell” (トミノの地獄) is written by Yomota Inuhiko (四方田 犬彦) in a book called “The Heart is Like a Rolling Stone” (心は転がる石のように), And was included in Saizo Yaso’s (西條 八十) 27th collection of poems in 1919. It’s not sure how this rumor started, but there’s only a warning that “If you read this poem out loud, tragic things (凶事) will happen.” It just looks like a curse.

It asks to not compare this with the common “You’ll grow taller” or even “My parents died.” Do you get a sense of how dangerous this is?

This story used to be very popular in 2ch, and there were many people taking pictures and videos as proof and posting them on 2ch. There were many users that said that nothing happened, but there were also many posts that didn’t have the user come back to post the results. I think it’s scarier than someone posting that someone else got sick or that someone else passed away. But if you were to read it out loud, it’s better to read it in Japanese rather than the translation.
トミノの地獄

Tomino no Jigoku (Tomino’s Hell)

西條八十

Saijo Yaso

詩集「砂金」より

姉は血を吐く、妹(いもと)は火吐く、

ane wa chi wo haku, imoto wa hihaku,

His older sister vomited blood, his younger sister vomited fire,

 

可愛いトミノは 宝玉(たま)を吐く。

kawaii tomino wa tama wo haku

And the cute Tomino vomited glass beads.

 

ひとり地獄に落ちゆくトミノ、

hitori jihoku ni ochiyuku tomino,

Tomino fell into Hell alone,

 

地獄くらやみ花も無き。

jigoku kurayami hana mo naki.

Hell is wrapped in darkness and even the flowers don’t bloom.

 

鞭で叩くはトミノの姉か、

muchi de tataku wa tomino no aneka,

Is the person with the whip Tomino’s older sister,

 

鞭の朱総(しゅぶさ)が 気にかかる。

muchi no shubusa ga ki ni kakaru.

I wonder who the whip’s shubusa(?) is.

 

叩けや叩きやれ叩かずとても、

tatake yatataki yare tataka zutotemo,

Hit, hit, without hitting,

 

無間地獄はひとつみち。

mugen jigoku wa hitotsu michi.

Familiar Hell’s one road.

 

暗い地獄へ案内(あない)をたのむ、

kurai jigoku e anai wo tanomu,

Would you lead him to the dark Hell,

 

金の羊に、鶯に。

kane no hitsu ni, uguisu ni.

To the sheep of gold, to the bush warbler.

 

皮の嚢(ふくろ)にやいくらほど入れよ、

kawa no fukuro ni yaikura hodoireyo,

I wonder how much he put into the leather pocket,

 

無間地獄の旅支度。

mugen jigoku no tabishitaku.

For the preparation of the journey in the familiar Hell.

 

春が 来て候(そろ)林に谿(たに)に、

haru ga kitesoru hayashi ni tani ni,

Spring is coming even in the forest and the steam,

 

暗い地獄谷七曲り。

kurai jigoku tanina namagari.

Even in the steam of the dark Hell.

 

籠にや鶯、車にや羊、

kagoni yauguisu, kuruma ni yahitsuji,

The bush arbler in the birdcage, the sheep in the wagon,

 

可愛いトミノの眼にや涙。

kawaii tomino no me niya namida.

Tears in the eyes of cute Tomino.

 

啼けよ、鶯、林の雨に

nakeyo, uguisu, hayashi no ame ni

Cry, bush warbler, toward the raining forest

 

妹恋しと 声かぎり。

imouto koishi to koe ga giri.

He shouts that he misses his little sister.

 

啼けば反響(こだま)が地獄にひびき、

nakeba kodama ga jigoku ni hibiki,

The crying echo reverberates throughout Hell,

 

狐牡丹の花がさく

kitsunebotan no hana ga saku.

The fox penoy blooms.

 

地獄七山七谿めぐる、

jigoku nanayama nanatani meguru,

Circling around Hell’s seven mountains and seven streams,

 

可愛いトミノのひとり旅。

kawaii tomino no hitoritabi.

The lonely journey of cute Tomino.

 

地獄ござらばもて 来てたもれ、

jigoku gozarabamo de kitetamore,

If they’re in Hell bring them to me,

 

針の御山(おやま)の留針(とめはり)を。

hari no oyama no tomebari wo.

The needle of the graves.

 

赤い留針だてにはささぬ、

akai tomehari date niwa sasanu,

I won’t pierce with the red needle,

 

可愛いトミノのめじるしに。

kawaii tomino no mejirushini.

In the milestones of little Tomino.

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The Power of Gods IV

October 26, 2012 at 12:00 AM
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Dear Anonymous,
I have received your answer and am glad you have shown interest. I know that the process seems daunting, but the opportunity that I have given to you is worth the risk.

I have outlined the instructions below, as promised. Follow each step precisely, and the power you seek will be yours. But first, I’m giving you a little background info that pertains to your task.

In Hindu mythology, there were great wars waged between the devas (gods) and the asuras (demons). Maintaining order and peace became impossible because the tide of power was in a constant flux. The devas and asuras would do tapas, which are practices that involved giving up pleasure in order to obtain siddhis, powers such as strength or invisibility.

Tapas usually involved menial tasks like yoga, fasting, tantras, meditation and the like. While the devas were more devoted to practicing tapas as a form of enlightenment, asuras would perform them long enough to obtain a siddhi and then abruptly stop.

Sukra, the teacher of the asuras, gave the asuras knowledge of different tapas and rituals to grow more powerful. Eventually, he was able to give them invincibility. The devas lost battle after battle against the asuras, and faced extinction. However, under the guidance of Vishnu, the Supreme, they were able to obtain the drink of immortality and defeat the asuras. Now, you may wonder why I told you this little tidbit of myth.

The asuras are real, and you’re going to perform a tapa to get a siddhi from them.

I have a few things to note before I start. You’re not going to be doing the upward dog on a yoga mat or chanting hymns. These tapas have more…exciting requirements that may repel those with weak hearts. This power is not meant for the meek.

Second, as I have stated earlier, the asuras were defeated in many of the great wars. While many died, some of the more powerful asuras are still alive. They are weaker than when they waged war on the devas, so their siddhis are much more accessible. You will attempt to gain a siddhi from one of them.

Finally, a word of caution; there is no turning back after the tapa. You may leave and forget everything – the power, the tapa, and this letter – before the tapa begins. Once initiated, the tapa cannot be stopped. You will either finish the tapa or die. This is not a threat from me, but a warning of what you will face once the tapa begins.

Now that you have been properly informed, please feel free to read on.

Your first step is to go to a local jeweler or charm shop to find a symbol of a snake. This can be an actual snake or just a fang. The symbol can be on a ring, bracelet, necklace – any accessory that can be worn. You will need to keep it on to begin the tapa.

Once you have found a suitable accessory, roam the streets until you come across a peculiar shop that you never noticed before. It’s a small, windowless establishment with a black snake on the door. A small peephole outlined in red will be above it.

Knock twice and hold your accessory, with the snake symbol visible, to the peephole. After a brief moment, the door will open and you will be greeted by a small, elderly women in gray robes. Return her greeting by saying “Namaste” and bowing slightly. If done correctly, she will usher you inside.

The woman will seat you at a large wooden table, and then sit across from you. Do not be fooled by her frail appearance – she is a rakshasa, a guardian of the asuras. If you show her weakness, she will either kill you or drive you insane to the point of suicide.

Do not tell her anything about yourself. She will trick you into reminiscing on a past memory or dropping a hint of the slightest insecurity. Her innocent small talk is an attempt to pry the fear from you, but you must not give her a single detail.

If she offers you food or drink, do not take it. If you start to feel tired and she offers you a bed, refuse. If she begs or pleads with you, ignore her. She will even shapeshift into hideous, monstrous forms to scare you. Do not show fear and do not scream.

Soon, she will know that you are serious and will ask about your purpose. Muster as much confidence as you can and say “I ask to be granted a siddhi from one of your asura masters.”

Afterwards she will guide to a large metallic door, inscribed with Sanskrit words. These are shamanic spells that are designed to keep you inside. This door is the final step before the tapa begins. At this point, you can still leave the shop unscathed. The rakshasa will not follow or impede you, as long as you make your decision quickly. If you choose to begin the tapa, she will wait for you to enter before closing the door behind you. Now the tapa will begin.

Inside the room you will find several things. There will be a small table in the corner. On the table you will find a crooked dagger and a small bowl filled with water. A single drop of water will fall from the ceiling and into the bowl on a regular basis. And you may also notice the man that is bound and gagged in the middle of the room.

Take the dagger and sit across from the man. Wait patiently until you hear a drop fall into the bowl, and then cut him once. Be careful how deep or precise the cut is. I recommend cutting his arms or legs, away from any veins. Do not mind if he squirms or yells while you wait for the sound of another drop of water.

Then you must cut yourself.

The tapa you are performing shows two points: that you can bear pain like an asura and revel in the pleasure of harming another being. In order to gain the siddhi of an asura, you must prove that you can act like one.

You must perform this tapa exactly fifty times; twenty-five cuts for both you and the man, with each cut getting slightly deeper than the last. Be careful with your cuts. You must make sure that neither of you bleed out before the last slice of the dagger. If you and the man survive, then you will notice significant changes on the last cut.

All of your wounds will quickly begin to close, and you will feel energetic and active. You may feel the need to prolong the man’s suffering, but you must kill him; these urges are common but can be controlled.

You’ll be strong enough now to completely crush the metallic door and let yourself out. Do not be surprised if the rakshasa bows to you as you leave.
Your body temperature will become higher than the average person, to the point where others will think you’re running a fever. But you will discover that you will not contract any sickness ever again and that you age slower and live longer than most humans do.

You may want to consider changing states after a few decades – people will start to ask questions about an eighty year old that looks twenty. You may not want to bother with a family, either. This power is not genetic, and they may grow suspicious of your youthful appearance or die long before you do.

I hope that you will enjoy your new found power. But do not meddle with the humans for too long.

Your brothers await you in the afterlife.

Sincerely,
Bala

Credit To: CreeyGuru

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